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Glossary

Term Description
Sprites Images that visually represent objects in the game.
Assets All media used to create the game, including music, images, and animations.
Velocity Speed of an object in a particular direction.
Clipping / Clip out of bounds When an object moves outside the intended visible area, often due to improper boundary handling.
worldBounds The defined limits of the game world that restrict how far objects can move.
Key Events Actions triggered when a player presses or releases a key on the keyboard, often used for controlling movement or interactions.
Coordinates (X and Y) A pair of values representing an object's position in a 2D space, where X is the horizontal axis and Y is the vertical axis.